Now Playing: Resident Evil 0 (2002)

Replaying a few classic Resident Evils lately since 7 is just around the corner now. First being the recent re-release of zerooooooooooooo.

Zero is much like any other pre-4 game in the series except for one little thing: the weird “co-op” system. You can’t actually play co-op, but instead play as both Rebecca and Billy and can switch between them at almost any time and set one or the other to defend you and stuff. This sounds like a good idea, but really doesn’t have much use outside of all the puzzles designed specifically for more than one character. In fact, they had to cut out the item box system just to accommodate for the new “co-op” bits, because both of you being able to grab anything you want out of the magical teleporting item boxes would break all the forced “co-op” puzzles and areas. Now instead of the item box you can just drop and pick things up anywhere you want, which seems nice until you progress a little and find out that you can only drop so many items in a room (and it’s a different, invisible number for each room), making organizing and keeping track of items harder than it has to be.

Then there’s that moment when you realize “oh shit. I’m going to have to run all the way back to that room (or rooms) in the previous building if I want any of the many weapons, ammo packs, health items, and other various items I left back there because two characters’ personal inventories are not even close to being able to handle the amount of stuff you need to pick up in this game.” You’ll have to keep repeating this process every time you go to a new area too. Even if you leave all the health items and other non-essentials behind, you’re still not going to have room for any extra guns and ammo unless you do a supply transplant run every time. It actually gets pretty damn tedious and annoying.

Still…it’s a pretty solid Resident Evil game anyway.

Also this latest re-release has apparently added “Wesker Mode”, where you can play through the game as Wesker and evil Rebecca and Wesker has special Wesker powers like a dash move and magic head-exploding eye beams. Sure, why not.

The Vita Report

As in some various Vita stuff over the last few months that I just don’t feel like doing whole individual posts for. Stuff like…


Uuuugh. I tried and tried to like this, but I just kept putting it down and not wanting to pick it back up again. It’s so damn slow paced and the interface is so very awkward. Exploration is in this weird place between top view and isometric, is zoomed in too close, and has no map, so you’re constantly wandering around these identical looking places, constantly manually rotating the camera in 90 degree increments to try to get a good view of things, and mostly just wasting your time as it turns out there’s not much to be found and really nothing of importance to be said by all the people waddling around. Combat is equally clunky and boring. You use a combat system that seems needlessly and ineffectually complicated, which mainly consists of you just button mashing your way through a lot of incredibly repetitive battles. You’re supposed to be able to use different attack combinations with varying effect and the game tells you that you can keep track of experience levels of each combo in your menu, but you go look there and it just lists a bunch of Japanese names with numbers next to them and doesn’t bother to tell you what combo any of them actually are. Maybe I need to go read the manual or something? I don’t care. Bored.

Continue reading “The Vita Report”