Now Playing: Thumper (2016)

Thumper is described by its creators as a “rhythm violence game.” I don’t know if that’s exactly accurate, but it certainly sounds nice and it was a pretty fun game.

There isn’t really any combat in the game, so the “violence” label is kind of questionable. There are boss fights where you have to hit every beat to make some kind of attack beat pop out that you can knock back into the bosses face, which is the only way to damage them, which is about as violent as it gets.

I suppose the violence could be more referring to the amount of times you’ll die. The game starts out pretty simple and manageable, much like the levels you get to try in the demo, but a little less than half way through things start to get way more complicated and fast paced. Luckily the levels are all pretty short, so it’s not TOO frustrating to have to redo one several times.

I guess that was the only real complaint I had, that things started moving so fast that there was no time at all to look at all the crazy, psychedelic scenery. There’s so much weird shit going on in the background, but you just can’t take your eye off the track for even a second or you’ll be dead.

It’s definitely a worthwhile VR title though. It’s not super long, but it’s a bit longer than most of the tiny movie length VR games flooding the market these days. Maybe 6-8 hours or so, not including the extra play modes and trying to get S ranks in all the levels if you’re really masochistic.

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